Data and diagnostics
We keep raw velocities in uu/s; multiply by 0.036 for kph. The summaries and charts display kph.
Downloads
- Named-car comparison (cars.csv)
- Grounded results (ground_results.csv)
- All no-flip conditions (conditions.csv)
- Airborne-dodge results (air_results.csv)
- No-flip candidate measurements (measurements.csv.gz)
- Airborne candidate measurements (air_measurements.csv.gz)
- Grounded candidate measurements (ground_measurements.csv.gz)
- Unoptimized no-dodge controls (air_no_dodge.csv)
- Grounded run timing and code hash (grounded_campaign.json)
- Grounded launch-contact measurements (ground_contact_summary.csv)
- Full grounded contact records (ground_contacts.csv)
- Grounded execution errors (ground_sensitivity.csv)
- Airborne execution errors (air_sensitivity.csv)
- No-flip execution errors (sensitivity_summary.csv)
- Seed, bounds and initial conditions (protocol.json)
- Simulator version and physics settings (environment.json)
- Exact replay audit (replay_audit.json)
- Grounded search counts and rejection reasons (ground_aggregate.json)
- Later-contact subset (ground_post_dodge.csv)
- Cross-preset validation, including no-flip diagnostics (cross_preset.json)
- Airborne transfer proposals (air_transfer_selection.json)
- Grounded-flip transfer proposals (B_transfer_selection.json)
- Flick transfer proposals (C_transfer_selection.json)
- Methods as Markdown (REPORT.md)
- Source and reproduction instructions (reproduction.zip)
Charts
- Grounded search convergence
- Grounded execution sensitivity
- Grounded flip contacts at least two ticks after the dodge
- Grounded-flip transfers
- Flick transfers
- Airborne-dodge transfers
- Airborne-dodge speed and execution errors
- No-flip peak speeds
- No-flip speed differences
- No-flip matched initial conditions
- No-flip execution sensitivity
- No-flip convergence
- Airborne-dodge convergence
We vary position by ±2 uu, orientation by ±0.5° and timing by ±1 tick, one change at a time. These checks describe execution sensitivity, not uncertainty about RocketSim’s accuracy.
We extracted 16 Soccar collision meshes from DFH Stadium through Proton and matched RocketSim’s reference hashes. We keep those game assets private.