Data and diagnostics

We keep raw velocities in uu/s; multiply by 0.036 for kph. The summaries and charts display kph.

Downloads

Charts

We vary position by ±2 uu, orientation by ±0.5° and timing by ±1 tick, one change at a time. These checks describe execution sensitivity, not uncertainty about RocketSim’s accuracy.

We extracted 16 Soccar collision meshes from DFH Stadium through Proton and matched RocketSim’s reference hashes. We keep those game assets private.